Posted by Rita Turkowski on July 16th 2006 •
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The world is finally starting to pay wide-scale attention to 3D! From Google Earth, to Second Life, to 3D PDFs, to COLLADA, to scores of new uses and implementations of X3D, 3D visualization has finally reached critical mass. But while it is exciting that there are so many different technology options, how do we decide which solution to use? Is there one standard that fits all markets?
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Posted by Rita Turkowski on July 8th 2006 •
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The 3D medical imaging market is over a half billion dollars and is headed for significant growth in the next 5 years, fueled by advances in imaging hardware capability, new diagnostic techniques and low cost, high performance graphics acceleration. CT virtual recontructions of the heart, virtual fly-throughs of the colon, and molecular imaging are just the start.
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Posted by Len Bullard on July 2nd 2006 •
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Posted by Len Bullard on July 1st 2006 •
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Posted by Chris Thorne on June 27th 2006 •
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Posted by Len Bullard on June 17th 2006 •
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Posted by Rita Turkowski on June 13th 2006 •
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Posted by Len Bullard on June 12th 2006 •
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If socialization is what people want to do in real time 3D MUs, then the goal of the designer is to enable this. To enable this, the designer must go beyond the abstraction of social behavior to the real human instances. Some worlds create general landscapes with social locations. Others pick a social behavior and design the world to meet the requirements for behaving. Of the latter type such as Jewel of Indra, the gestures, behaviors, and other semiotic constructs are the means of expressing the behavior according to the social domain or simply, culture.
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Posted by Aaron Bergstrom on June 5th 2006 •
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Now that RawKee has reached its 1.0 release I've been contemplating its future.
RawKee currently supports most X3D nodes that were also part of the VRML97 spec. In addition it has partial support for the HAnim spec (very nice actually) and partial support for the upcoming RigidBodyPhysics and IODevice components of AMD2 as well. As of release 1.0.2, we even have nice installers for versions of Maya 6 thru 7 on the Windows, OSX, and Linux operating systems
So where does it go from here...
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Posted by Rita Turkowski on May 23rd 2006 •
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