X3D Community Blog 
November 16, 2006
To The Artists and Content Owners
Make it simple.
If you spent weeks, months or years creating a symphony and then came back to it ten years later, you would want it to still be playable by competent musicians. Right? Some 3D artists want the same thing and today, the best deal they have for that is VRML/X3D. I still have the Irishspace CD, a project that was large in scope when it was created over ten years ago by a team of VRML artists from around the world. My son pulled it out to test his new computer. He downloaded a Blaxxun Contact VRML/X3D client for free. He put the CD on. Guess what? It all still works. The difference is, it looks better and runs faster.
Ten years ago I started work on the River of Life world. This week after a long hiatus, I’m working on it again. I haven’t changed any of the geometry. I’ve retextured. I’ve added new features. It all works. I put a proto in it for a sky simulation that Braden McDaniel wrote so long ago that he’d forgotten he wrote it until I showed it to him. I plopped it in the middle of ROL. It works. …
November 15, 2006
VRML and X3D don’t suck. If we don’t get that, we suck.
There has been a lot of discussion comparing VRML/X3D to Second Life (SL) and MMORPG such as World of Warcraft (WOW). To some it appears that X3D is simply too difficult to use and the money is going to be made in SL or similar “user friendly environment” that are focused on social spaces and shared worlds. The argument further goes that building behaviors and hacking geometry in VRML/X3D are too difficult for mass market use.
Continue reading "VRML and X3D don’t suck. If we don’t get that, we suck." »
October 20, 2006
The Quiet Tipping Point of Commercial Standards
In the evolution of a technology family based on standards and specifications, there comes a point where an unnoticeable shift begins away from the academic or early-adopter dominance of the market for that technology and toward the commercial users. X3D/VRML has reached that point.
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October 11, 2006
3D capable <canvas> HTML Tag by Opera & Mozilla
I first heard about VRML back in 1996 from a local (Fargo, ND) web-developer who described it to me as “HTML for 3D”. While I’m sure he got this from someone who described VRML to him, the main point that came across to me was that VRML was as easy to use as HTML, and it would one day become as prevalent. Possibly, one day, a content author could place both HTML and VRML text within the same text document. Skipping a head ten years we still wait for Web3D technology to equal HTML as a means for conveying information over the web, and we still need seperate plug-ins to display our X3D content. Its not as easy as the 1996 hype first made it out to be.
Recently, however, two major HTML Browser manufactures, Opera and Mozilla, have begun working together under the banner of the WHAT Working Group (http://www.whatwg.org/) to develop 3D rendering capabilities for the <canvas> tag. The <canvas> tag was first introduced by Apple in the Safari 1.3 HTML browser for the purpose of dynamically rendering 2d vector graphics.
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October 06, 2006
Let’s not Get over-hyped about AjaX3D!
September 06, 2006
Do we have to use an Extended DOM for Ajax3D?
If it won't work cross these two browsers using the simplist way, let's try the next simplist way by leveraging Tony's Ajax3D.org tutorials to get this done. I think we can predict that if we keep it simple Ajax, we can get it to work in both IE and Ff.
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August 31, 2006
Can X3D and SAI be to real-time 3D what wav files and VST are to music?
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August 25, 2006
AJAX3D - cross-browser html object how to
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August 21, 2006
What’s hot in 3D today?: Cartography, mobile, medical imaging and social networking
August 15, 2006
X3D COLLADA SmackDown! - a contrived spectacle?
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