Class HAnimModelHandRight

java.lang.Object
HumanoidAnimation.Characters.HAnimModelHandRight

public class HAnimModelHandRight extends Object

Right hand using high-fidelity definitions for HAnim version 2.0.

Related links: source HAnimModelHandRight.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Characters.HAnimModelHandRight  Document Metadata
title HAnimModelHandRight.x3d
description Right hand using high-fidelity definitions for HAnim version 2.0
creator Kwan-Hee YOO, Don Brutzman and Joe Williams
created 26 January 2015
modified 23 December 2021
TODO fix visible geometry for thumb and index finger, midcarpal_1 and midcarpal_2
Image HAnimModelHandRightSegmentVisualizationError.png
error not yet to scale, also relatively flat
warning TODO will X3D HAnim component add a new level to support LOA-4 functionality?
info TODO describe how to compute and apply offsets for center values whenever attaching this appendage to a body
reference https://www.web3d.org/working-groups/humanoid-animation-HAnim
reference https://www.web3d.org/documents/specifications/19774/V2.0
reference https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#TheHands
reference https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#f-HandJoints
reference https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#Hierarchy4
reference https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/hanim.html
subject X3D HAnim humanoid animation
TODO Integrate and confirm Segment/Joint names, Viewpoints.
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/HAnimModelHandRight.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.